The Iskra leadership team combines years of experience and specialized expertise from both the blockchain and video game spaces. Team members have led projects ranging from Icon Loop, LINE LINK to a national project of Central Bank Digital Currency for Bank of Korea, and have built game networks for global brands such as Disney, Nexon, Netmarble, Han Game, and Tencent.
They have chosen to commit themselves to building Iskra "not because it is easy, but because it is hard". They understand that worthwhile undertakings require just that.
The team is comprised of 43 people from all over the world - spanning from Asia to the Americas: 21 members focused on development, 6 focused on the game business, 5 driving global business, 8 managing the platform, and 3 administrative team members.
Eugene is the CEO of Iskra, who brings together and leads top experts in each field to make Iskra a reality.
He has successfully launched two blockchain projects, along with two start-up experiences and one business exit.
Since 2016, he has confidence in blockchain technology and served as a technical executive in a project called Icon, which was dubbed the 'Korean Ethereum'.
Eugene helped create the LINE LINK blockchain project, which is the blockchain product of LINE, Asia's #1 messenger platform.
Bob oversees Iskra's gaming business, supporting the onboarding of high-quality and sustainable games to the Iskra platform.
As an OG with more than 20 years of experience in the game industry, he served as an executive at global top game companies such as Netmarble and Hangame. He has a strong network not only in Korea, where is rich in content, but also in the global game industry.
He is also a top-level game monetization expert, and he has the experience of growing a business with annual sales of 5 million USD to 313 million USD in 3 years when he was in charge of the web board game business at Hangame and has the experience of M&A exit with a Korean listed company after 3 years of founding a social casino game company.
Spike is responsible for Iskra's platform business and platform service planning. He is also responsible for overall management support such as HR/General Affairs/Finance/Legal affairs.
As the head of global service development for the mega-hit RPG game MapleStory, he has experience of successfully servicing games in over 60 countries around the world.
He also has experiences in operating global game services and corporations in the United States such as KOG-LU Games USA, Disney Interactive, and LINE EA.
At LINE Plus, he oversaw the Central Bank Digital Currency(CBDC) project for the Bank of Korea based on his understanding of blockchain technology.
Paul oversees all of our ongoing development, technical strategies, and systems operations.
He was previously one of the founding members of Alticast Corporation, which was a globally leading Java-based DTV middleware vendor. He led its core engineering group as an engineering director, being responsible for embedded JVM/graphics subsystems and overseeing Europe and Taiwan markets. Also he contributed significant portions of a few Java specifications and ETSI standards there.
Before joining Iskra, he recently ran a small software consultancy, named SeasonFive Corportation, which provided consulting for high-performance, highly-available server and database systems, and blockchain implementations. He successfully delivered a few fold increase in the performance of the systems he built for his customers, which include a couple of BI systems and a flight ticket search system.
Global Managing Director
Ben leads Iskra’s international expansion, focusing on strategic partnerships and growing the global Iskra community.
O.G. (*old) entrepreneur who pioneered online video games in South America, Southeast Asia and India in the early 2000’s. Knows how to structure and lead an organization of 400 people across three continents. Fluent in English. (*Portuguese, French and Spanish after a few drinks). Over a decade of game publishing, the company he founded (Level Up!) was acquired by Tencent, joining a portfolio of brands that have become some of the most played video games in the world.
After a brief hiatus from the game industry, he rejoins old friends at Iskra for one last “job”.
MUSIC CUE: “Battle Without Honor or Humanity” by Tomoyasu Hotei